It is already common in WoW for caster shamans to not use a shield if an off-hand has better stats. From a game mechanics standpoint, this isn’t much of an issue. Elemental/Restoration ShamansĪ side effect of this change is that caster shamans equipping one-handed weapons will not have a shield equipped. We may add some transmog options to get different main hand and off hand looks if there is a big demand for it. One-handed weapons will still have faster attack speed and hit for less than two-handed caster weapons, but they will all have the same total stats, spell power, etc. If you equip a one-handed caster weapon, its graphic will also show a matching off-hand. So how exactly will one weapon slot work for casters, dual wield specs, and specs that use shields? CastersĪll caster weapons will have the same stat budget. We think that a weapon drop that is an upgrade should feel like something you can equip on the spot and get a power bump rather than having a lot of uncertainty around it. The second issue is for casters who can use either a two-handed weapon or a one-hand plus off-hand combo: if you get a good weapon drop, you might not be able to use it right now if you have no good off hand (or vice versa). The first issue is for dual wield specs: they have to get two weapon drops instead of one compared to two-handed weapon specs. It’s time to go one step further and address some of the awkwardness caused by having a main hand and off hand weapon slot. The result was a much cleaner weapon setup. Tank classes all had a ranged ability or two so they wouldn’t require a ranged weapon to pull enemies effectively. Ranged weapons became main hand weapons for hunters. Later, the ranged/relic slot was dropped entirely because of this. Some specs could not equip anything in the ranged slot - relics were added for druids, shamans, and paladins to solve that. The ranged slot ended up being awkward - some specs had no use for a ranged weapon but could get a few extra stats from that slot. Way back in the day, there were three weapon slots: main hand, off hand, and ranged. Main hand and off hand slots will be replaced with a single weapon slot in 10.0. As a consequence, if you see a sparkle in 10.0, it means that dead body on the ground actually has an item to pick up. We also went one step further: if an enemy would only drop gold, it automatically goes into your inventory without having to loot. We know what you’re all thinking: monsters in the real world drop eyeballs and fangs, not gold! We understand that this change will require a minor suspension of disbelief for some players, but in the end, we all decided that having your bags fill up after 15 minutes of doing daily quests is annoying. Any item with no purpose other than to be sold for gold… will be replaced with… gold. There will no longer be vendor trash in WoW 10.0. Today we’ll talk about the changes that don’t seem that big… but can have a deceptively large impact on the feel of the game. Our previous posts have talked about a lot of really big changes to the game coming in 10.0. This is an article in our fictitious series where we imagined a world in which we designed WoW 10.0.
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